The television fills the room with sounds of gunfire and bloody images.
Teens yell and frantically press the buttons on their plastic
controllers, totally engrossed by the graphic video game.
It's a normal scene in living rooms across the nation, but it's becoming common in church youth rooms too.
“Halo 3,” an epic, space-age game made for the Xbox console, earned a
record-breaking $170 million for Microsoft in its first 24 hours on the
shelves.
The game allows players to enter a futuristic wasteland and fight
aliens. Multiple players can participate, helping or competing against
each other. Groups of youths gather for “LAN parties,” creating local
area networks with their consoles and playing simultaneously.
Some church members see the game's popularity as a means of outreach.
Dennis Jamison, youth minister at the Meadow View church in Mesquite,
Texas, uses “Halo 3” with his youth group, and doesn't believe the game
is damaging to the teens who play it.
“It's very clear to see that there's aliens and monsters and things
that we don't have in our lives,” Jamison said. “There is a definite
line between fiction and non-fiction.”
Other church members who work with youths call for caution, citing the
game's “mature” rating. Purchasers of “Halo 3” must be 17 years or
older.
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